AI Insights · Timothy · July 2024
Top 5 Shopping Games on Android in Brazil: Q2 2024
Explore the performance metrics of the top 5 shopping games on Android in Brazil for Q2 2024, including downloads, revenue, and active user trends.
In the second quarter of 2024, the top 5 shopping games on Android in Brazil showcased diverse performance metrics in terms of downloads, revenue, and weekly active users. Here is a detailed look at their performance, based on data from Sensor Tower.
Supermarket Manager Simulator from Digital Melody Games saw significant initial success after its release in late March. Downloads peaked at 2.9M in mid-April and gradually decreased to around 58K by the end of June. Revenue followed a similar trend, starting strong at around $5.3K in the first week of April, peaking at approximately $17.4K towards the end of April, and then dropping to around $736 by the end of June. Weekly active users mirrored these patterns, starting at 1M and reaching a high of 5.4M mid-April before declining to about 440K by the end of the quarter.
Manage Supermarket Simulator by Zego Studio, released in late May, experienced rapid growth in its initial weeks. Downloads surged to approximately 711K in the first week of June and maintained a strong presence with around 417K downloads by the end of the quarter. Revenue increased steadily from $126 in its launch week to around $778 by the end of June. The game also saw a significant rise in weekly active users, starting at 143K and peaking at 1.2M by mid-June.
Retail Supermarket Simulator from Kosin Games had a steady yet declining trend in downloads, starting from 530K in early April and dropping to around 14K by the end of June. Revenue remained minimal, reaching a high of $189 in the second week of June. Weekly active users also showed a gradual decline from 642K in early April to about 249K by the end of the quarter.
Supermarket Simulator, published by Katie Louise Jee, saw its downloads peak at around 479K in late April before significantly dropping to approximately 2K by the end of June. Revenue showed modest growth, reaching $272 in the second week of June. Weekly active users peaked at 570K in early May but decreased to around 185K by the end of June.
Hypermarket 3D by Sunday.gg maintained consistent performance throughout the quarter. Downloads varied, peaking at approximately 85K in the last week of June. Despite no revenue data, the game maintained a steady increase in weekly active users, starting at 349K in early April and reaching around 502K by the end of June.
For more detailed insights and data, visit Sensor Tower.